Texture based model using Substance Designer height maps and render subdivision meshes to create pseudo geometry. Only base forms Cylinder, Cube and Plane used all details created inside Substance Designer.
Sci-Fi Column Added Streaks
Sci-Fi Column Close
Sci-Fi Column Full
Sci-Fi Column on Cube
Sci-Fi Column on Plane
Sci-Fi Column alternative colour
Sci-Fi Column Base
Sci-Fi Column Normal
Sci-Fi Column Height
Sci-Fi Column Base Colour
Sci-Fi Column Roughness
Sci-Fi Column AO
Sci-Fi Column Metalness
Sci-Fi Column Emissive
Sci-Fi Column Node Graph