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Sci-Fi Capsule - Substance Designer

Texture based model using Substance Designer height maps and render subdivision meshes to create pseudo geometry. Only base forms Cylinder, Cube and Plane used all details created inside Substance Designer.

Sci-Fi Capsule - Rounded Cylinder

Sci-Fi Capsule - Rounded Cylinder

Sci-Fi Capsule - Base

Sci-Fi Capsule - Base

Sci-Fi Capsule - Top

Sci-Fi Capsule - Top

Sci-Fi Capsule - Plane

Sci-Fi Capsule - Plane

Sci-Fi Capsule - Rounded Cube

Sci-Fi Capsule - Rounded Cube

Sci-Fi Capsule - Tiled

Sci-Fi Capsule - Tiled

Sci-Fi Capsule - Sphere

Sci-Fi Capsule - Sphere

Sci-Fi Capsule - Rounded Cylinder

Sci-Fi Capsule - Rounded Cylinder

Sci-Fi Capsule - Alternative Colour Design

Sci-Fi Capsule - Alternative Colour Design

Sci-Fi Capsule - Base Mesh

Sci-Fi Capsule - Base Mesh

Sci-Fi Capsule - Node Graph

Sci-Fi Capsule - Node Graph

Sci-Fi Capsule - Emissive

Sci-Fi Capsule - Emissive

Sci-Fi Capsule - Height

Sci-Fi Capsule - Height

Sci-Fi Capsule - Normal

Sci-Fi Capsule - Normal

Sci-Fi Capsule - AO

Sci-Fi Capsule - AO

Sci-Fi Capsule - Basecolor

Sci-Fi Capsule - Basecolor

Sci-Fi Capsule - Metal

Sci-Fi Capsule - Metal

Sci-Fi Capsule - Rough

Sci-Fi Capsule - Rough