Texture based model using Substance Designer height maps and render subdivision meshes to create pseudo geometry. Only base forms Cylinder, Cube and Plane used all details created inside Substance Designer.
Sci-Fi Capsule - Rounded Cylinder
Sci-Fi Capsule - Base
Sci-Fi Capsule - Top
Sci-Fi Capsule - Plane
Sci-Fi Capsule - Rounded Cube
Sci-Fi Capsule - Tiled
Sci-Fi Capsule - Sphere
Sci-Fi Capsule - Alternative Colour Design
Sci-Fi Capsule - Base Mesh
Sci-Fi Capsule - Node Graph
Sci-Fi Capsule - Emissive
Sci-Fi Capsule - Height
Sci-Fi Capsule - Normal
Sci-Fi Capsule - AO
Sci-Fi Capsule - Basecolor
Sci-Fi Capsule - Metal
Sci-Fi Capsule - Rough