Texture based model using Substance Designer height maps and render subdivision meshes to create pseudo geometry. Only base forms Cylinder, Cube and Plane used all details created inside Substance Designer.
Sci-Fi Plate on Cylinder
Sci-Fi Plate on Plane close up
Sci-Fi Plate on Plane
Sci-Fi Plate on Rounded Cube
Sci-Fi Plate on Rounded Cube Tiled
Sci-Fi Plate Albedo
Sci-Fi Plate Height
Sci-Fi Plate Nomal
Sci-Fi Plate Metalness
Substance Designer Node Graph